18.10.2019
Posted by 
  1. Artmoney Port Royale 2 Patch Notes
  2. Port Royale 2 Patch 1.1.0.139
  3. Artmoney Port Royale 2 Patch Download

This game seems impossible to play. It's unfairly hard as it's RNG-based with highly punishing mechanics for any trivial action such as changing town or even just trading, and game over can happen at any time independently of the player's actions. It's lacking depht and character and the 'TRADER' flavor is flawed by how 'exploring' caves and doing quests (that can be punishing too) are mandatory. This game is just not worth playing; it can even be considered as unplayable. If you seek fun you might want to try Port Royale 2 instead that looks like a more complete and advanced version of this game and has really nice graphics even for its age (though it's set on a different background), or Recettear that is a bit different than these two but is just a good lovely game as for the look and ergonomy: - localization is total garbage - graphics are basic, but decent - music is decent too, but lacks character and some sounds can quickly become annoying - there is nothing '16bit-ish' except a few small pieces of artworks - it's a game built from a game maker. There is an annoying small launcher window prior the actual game each time it's booted up. You can set the resolution and windowed or fullscreen mode from there, and that's it.

The game does not even have actual settings in itself and the sound has to be managed as a single audio through the OS audio manager gameplay: - UI is responsive and straightforward and allows for fast actions overall. Sadly this also leads to even faster game overs and reveals the lack of game depth even more - it's RNG based, and not fair.

It takes a ridiculously small amount of time, a minute or two, from the beggining, to encounter a game over. Because it can just happen without the need of an actual mistake from the player. Go from city A to city B, and lose because the game decided to throw bandits at you that steal all your gold and goods and it's game over - quests and cave explorations to find diamonds are mandatory and takes over the 'TRADER' aspect you somehow would expect from this game. 'cave exploration' actually consists of clicking a cave through a direct road connected to your current location on the map, clicking 'search' to find diamonds on the cave window, and then leave the location because you can't keep 'mining' until it becomes available again, go figure when - there seem to be strange 'bugs' leading to game overs.

Be in the tarvern, give people a 1 gold beer to gather some information. One of them talks about a treasure and asks me if i want a mark of it on my map for some gold.

Since i had more than enough i bought it, and accepted a quest from a guy that wanted me to take him to another city on my trip. Upon terminating the dialog window, i got a game over screen. Maybe the game calculated that i didn't have enough gold left to leave the city and no goods to sell to make up for it? - there are 10 type of goods in total, and there are not even small icons next ot them in the trading window to give them some eye candy flavor, and no specific sound played when interacting with them. Product received for free I was going to post this as a positive, but then I thought about it for a moment, and decided to go with negative.

Because, while it is a decent enough text adventure when you actually get lucky enough to get going, it's far too luck based. Or, like me, you could just get annoyed at it enough and decide to bump up your starting gold with Cheat Engine. Which, to me, seems like a general failing of the game, that I had to cheat in order to get any enjoyment out of it. I got it for free, and its general premise is good. I honestly did try to like it. I got free achievements, and I got trading cards out of it.

After I 100% it, I'll likely never look at it again. The goal of this game is to make 1 Million gold.

The problem is, it so badly balanced you have trouble even making 10 thousand after playing it for a while. The developers cannot have tried it alot before releasing it. There is a cost for travling which easily grows greater than the profit of buying/selling goods. If they would have fixed the values and made it easier to make money, this would have beeen a fairly good game.

Find helpful customer reviews and review ratings for Port Royale 2 - PC at Amazon.com. Read honest and unbiased product reviews from our users. Port Royale 2 The Caribbean in the 17th Century - Trade with over 60 towns, create your own production facilities, expand your trading empire and influence the development of the New World. As pirates and military fleets threaten your trade convoys, you'll need escort ships. Port Royale 2 +1 trainer for PC and supports RETAIL.

But now, it isn't even a nice game to get from a bundle of cheap games. TL;DR: don't buy it, odesn't matter if its cheap - it sucks! About the game. You are are merchant and you have to get like a ton of gold. During the trips you can get attacked by bandits or find stuff. The only thing what I don't understand why it takes money to travel from city to city.

Also there is no market overview on what your last purchases were. So if you bought in city A some food, and then u sell in city D. You can't see what the prize were in city A again. You can hire people to reduce the chance to get attacked but you have to pay them overtime. The idea is nice but the execution is poorly done. I got 2 times attacked in a row.

Quests that you are able to do aren't even worth it. Because you pay more for travelling then as a reward. From time to time the prices changes but. It's nearly impossible to keep profit. Coz of travelling. Finding higher price to sell for.

There are 3 different save slots. There is some sort of story.

There are useless quests. You can hire man to protect you. It;s good because you have a wonderful income anyway right? How these devs screwed up a simple bartering simulator this badly is astounding.

On paper, the recipe for success in this game is to purchase goods at a low price, then travel somewhere they can be sold for a higher price. In practice, I never once encountered a single instance where anything I purchased could be sold for a profit after the ridiculous costs of traveling were factored in.

That's assuming you're not robbed on the way, which you will be, which will put you even further in the red. The only way to make a profit in this game is by plying townsfolk with beer for treasure maps, hiring help, mining for diamonds, and then selling said diamonds and immediately firing said help. Even then, you still incur costs of traveling (which are increased proportionately to how much help you've hired), and you'll still get robbed, both of which cut into your bottom line, so you probably won't profit that way, either. I'm completely baffled by how any developer could be so incompetent that they could not cobble together a lowest common denominator smartphone game about elementary school economics.

Artmoney Port Royale 2 Patch

I really wanted to like this game but it fails to engage. I am not sure what makes this game 16 bit other than the 2D retro aspect. The prices of this world fluctuate like crazy. If you review a exchange, go to another town, find a lower price, and buy and return you will often find that in the short amount of time you did that prices have already gone up. The prices never stay stable for long which isn't really how a economy works.

I would expect prices to fluctuate in months or years. There is no discount for buying in bulk which would have been an interesting aspect and similar to buying wholesale. You can complete quests and mine for diamonds but they are mostly fetch style things that do not really add anything to the gameplay. If the prices were more stable and the quests/ mining more interesting then I could see this being a nice diversion. In it's current form it is a very frustrating experience that I cannot recommend. I am an avid fan of Tradewinds series and click and point adventure or trading types of games like this but 16bit Trader is simply infuriating and slow.

The main problem is luck. All prices and bandit encounters are simply based on randomized luck. There is no logic like a farmers' city would sell food at low price or a hunters' town would buy arms at a high price.

There is also no base way to protect yourself from bandits who will steal about half of your belongings if you run into them without hiring protection along the road. As a 2015 game, I expected better mechanics than this. Extremely not recommended. The main issue I have with this game is the economic system. The prices of goods rise and fall randomly. They all rise or fall together as well. The prices of different categories of goods should be impacted by external factors.

For example, a town experiences a heat wave and a drought so the price of food increases while the price of blankets decrease. Overall, the game is quick to learn but only because it has very basic gameplay. This also leads to limited replayability. If you aquire the game for cheap give it a try.

Otherwise don't waste your time and money. 16bit Trader is better than alleged paragon of the genre Tradewind series, as it does not make you fight pirates and bandits instead of trading. Indeed, you can not do that at all. Instead highway thieves peacefully rob you of cash and wares, regardless of the size of your retinue, social standing and exploit foul play (reloading an autosave will only help you so far, as it does not work for long: first you loose the ability to save, then you find yourself no longer able to autosave). To further boost robbers' moral your character is prohibited to store cash in banks (feature not implemented) or at least cars (500 gold pieces being the selling price and 1500 the acquisition price).

Thus, these devils attack you once in every 3-4 land moves, while on sea mighty crackens stand guard. The most perilious place is not thieves guild base too, but rather royal army training grounds. Porcelain makers village does not sell porcelain, hamlets will sell food for the same price as big cities. The only way to recieve your margin is to buy at the lowest level of prices (yes, prices for food and jewels do only rise and fall simultaneously), wait for 100 days or so and sell at the highest possible price (amplitude does not change throughout the game, even if an undead army scourges the southern lands), after which there is more waiting, untill the prices fully recede. So if you deal in jewelry, of which you can load 250 units on one car, you can expect roughly 30gold.250u=7500gold margin, which gives you 7500gold/200days=37g/d.

With the base travelling cost ranging from 2 to 7 as well as bridge tolls, that leaves you (at the very best) 960 gold to give to the robbers, taken that they will usaully rob you once in 16 days. Therefore, you must either take pleasure in a very slow growth rate(expect 10h of gameplay and remember YOU CAN'T SAVE) or loiter around looking for diamonds and doing quests, which will result in a slightly faster my farm-like experience. 16 bit Trader is a demo version of Merchants of Kaidan. Pros to Cons -You will come to know game content in 5 min.

Game is unbeatable, unless you can endure a 10 hours sit -Fair price if bought at a discount. Demo versions are supposed to be free.Not obliged to lead armies into skirmishes over groceries -Brigands will drive you into bankruptcy.Long-term price change -No forces, godly or manly, can disrupt the 200 day cycle.Diamond farming and quests for trade genre fans.Trading for MMORPG,Titan quest Diablo-clickers and MyFarm genres' audience. First of all the game title is so wrong,there is nothing '16bit' about this game. Music and graphics are ok. I got this from some sale,it was zero point something and I'm really glad I didn't pay more. I hoped this was simple,relaxing,trading 'simulator'. It's nothing like that,game is so hard to play,and I don't mean skill/experiance hard,more like that makers of this game don't want you to finish it or even progress a bit.

Artmoney Port Royale 2 Patch Notes

It should be named '16bit get robbed and fail the game ♥♥♥♥♥♥' instead of trader. Complete waste of time and money. I need to hire more men to have more thumbs down for this killer of enjoyment. Goal is to make 1000000 gold to become the richest merchant.

It is very difficult to keep money in this game. The trading is very random, ongoing profit a lucky chance between two towns. Traveling costs per person and is sometimes ridiculous expensive.

Additional there are chances to get robbed while traveling. No problem to get broke just from traveling. Even if you make profit and travel cheap, the robbers will kill the profit +take more. You can hire men to protect you but those need to be paid too, traveling becomes more expensive with them, nullifying the profit made between two locations. And you can still be robbed, the chances are just smaller and the stolen amount smaller. What a laugh.

Waste of time. Waste of nerves. I actually got angry about this game -.laff. Achievements are bugged too. Best I made was 2500 gold, then robbers took 780 of it.

Port Royale 2 Patch 1.1.0.139

Then next robbers took some more +some of my bought goods - yeah why not. Had two hired men but they were probably taking a ♥♥♥♥ in the woods while I got robbed, who knows. It's a simple game, I don't see what actually happens on the streets. Could be full of nudists for all I know.

If you like it very difficult: go on, enjoy yourself. This game is too difficult to play and I don't think it is possible to finish it. Although the traveling costs remain constant throughout the game, the prices of the merchandise increase gradually overtime, making it harder to gain any profit from trading. Moreover, the quests are very repetitive and they only give the players few coins that barely cover the money that the player used to clear those quests.

Also, the achievement system is broken in this game. No matter what you do to get the achievements, the game will never give you any notification indicating the achievements have been accomplished.

Artmoney Port Royale 2 Patch Download

If there is any reason to play this game, it is the trading cards. Buy this game when it is on a huge sale and play it until all the cards are dropped. Then sell them on the market to make profit and never play it again!

Game or Patch Questions?